Which companion should i use swtor
This is because certain chapters and Flashpoints e. That said, I think the difficulty balance in those chapters would also have taken into account the likelihood of a zero-influence rating.
At least those where your first interaction is within a chapter or Flashpoint. But you could still take a few gifts with you into those chapters to ease the pain a little. Therefore it may make sense for your character to be closer to some companions and not others.
It may also determine which companions or contacts you do not get along with. When the vanilla planets were released everything from your starter planet to Corellia and maybe even up to the events of Shadow of Revan , the maximum as it was then affection used to be a rating of So for your class story and open-world content you do not need a high rating at all — though it can still be helpful.
And if crafting matters to you, then that may be your main incentive to bump the rating up a bit. However in tougher content — Heroics and Flashpoints — you may need to improve it somewhat. Although, again, the first flashpoint you encounter — The Black Talon and The Esseles in Story Mode were designed to be run with your first companion right after the starter planet, so high influence was not expected.
The cheapest way to encourage your allies to approve of your more is through how you interact with them in conversations. This also applies to the decisions you make while they are your active companion.
If, by the way you talk to the character, you have a positive impact on them, then you will gain a fairly large improvement in Influence. In a lot of cases, if they disagree with you or disapprove of a decision you have taken, you will gain a very small improvement. It is helpful to read these carefully as some companions are not obvious. That counts for the following:. It should also be noted that other even before KotFE flashpoints may also score some points with companions.
Sending your companion out on a Crew Skills mission also increases their rating. The higher level the Mission, the more influence can be gained. Note that actual crafting making stuff does not increase the rating. Companion influence can often be swayed by giving them lavish gifts. Note: different companions prefer different gifts.
But you can tell by hovering your cursor over a gift what the likely response to a gift your companion will make.
This will be. Except at very low levels, it is not worth giving gifts that yield anything other than a Large increase. A long-time fan favorite among SWTOR companions, Kira is undoubtedly one of the most mentioned names when the subject is brought up.
Smuggler - Risha Mysterious, flirtatious and refined, Risha is a potent mix of traits. Coming from an Imperial background has made Elara rather uptight regarding her adherence to Republic law — understandably. A druid where one would least expect it -New Jersey- Morgan is happiest when immersing herself in the magic of another world, whether in the pages of a book or the technicolor of a beloved video game. Gamer Since: Vette Vette. Log in or register to post comments.
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The Juggernaut is without a doubt a rage-fueled, bull-in-a-china-shop sort that is sure to crash your party and dish out some serious consequences. Star Wars: The Old Republic has a set for everything, even party-crashing. Each companion has likes and dislikes that apparently don't change throughout the game and the player's influence upon them will be increased by conversation choices and other choices that the companion either approves of or disapproves of while they are present.
Giving appropriate gifts to the companion can also progress the companion toward the next influence rank. Each companion has preferred gift types, which can change if the player manages to successfully romance the companion. Note however, that same sex companions can't be romanced, which reduces the efficiency of progressing the influence of some same sex companions.
Progression in the relationship can open new conversation options, new quests, and unexpected plot twists. For example, companions may reveal secrets about their real identity and background.
The points accrued toward the next rank have no direct effect on gameplay beyond that it indicates how many points are still needed to reach that next rank. It's notable that romance aspects are not required in order to play through a class storyline; however, they will likely add to the depth and tension of the narrative.
As each companion acquires some influence ranks, lower rank gifts provide less influence with them. Companions can be used to help craft , gather , and engage in missions.
The basic gathering task of gathering out of nodes can be delegated to the companion currently with the player character. The default button for this is to right click on the node. The Preferences menu can be used to change this. More extensively, as part of the Crew Skills crafting system, companions are able go on gathering assignments anywhere depending on the level your gathering skill. Several companions can be sent on crew missions at one time, however keep in mind, that the simultaneous usage of them is restricted as followed:.
Characters Affection Romance Gifts Customization. The Galaxy. Planets Daily Areas Other. Champions Bosses Droids Vendors All. Missions Dailies Flashpoints Operations. Warzones Arenas. Missions Ship Upgrades.
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