Guild wars where to find pets
Unlike heroes and henchmen , pets cannot be controlled using flags. If no name is specified, the name will be reset to the default of the pet's evolution and species e. Pets controlled by heroes cannot be named. Pet names must be 3 to 12 characters and may only consist of letters and non-consecutive spaces. If a pet named by the player is released to a tamer , the next charmable animal that character charms will use the same name.
A pet automatically evolves as it levels up, and its specific evolution depends on the kind of fighting it gains experience from. Average evolutions go from Unevolved to Elder, but pets usually evolve from the defensive Playful to Hearty or from the offensive Aggressive to Dire. The easiest way to get a pet of the desired evolution is to unlock all possible evolutions by death leveling the animal in the Zaishen Menagerie Grounds. Thus all level 20 pets have 80 armor rating. Amount of health also depends on pet's evolution; a table below shows the health of level 20 evolved pet.
The multiplier for a pet's base damage is determined by its level and its owner's Beast Mastery. Species makes no difference. Pets can inflict critical hits , but unlike weapons, they do not inflict maximum damage before the multiplier. Most pets deal slashing damage , but some deal piercing damage.
The following table presents the various types of pets, organized by the type of damage they deal. The following ranger bosses are always accompanied by their pets:.
For "mini pets", see Miniature. Main articles: Hero behavior and User interface. If a pet in Heel mode is changed to Attack mode, it will actually go back to Guard mode after its target is killed, despite the pet control panel displaying Heel mode. A pet in Heel mode will be changed back to Guard mode after zoning. When riding Junundu in the Desolation, pets immediately die upon entering the wurm and are resurrected at your location once you exit.
They continue to gain experience. The exception is in the Gate of Desolation mission, pets receive their own wurm, but cannot use skills. Hidden category: Pages using DynamicPageList parser function. Beast Mastery Disabled duration. Evolution effects Evolution Health Damage Dire. Hound of Balthazar. These pets deal piercing damage when unevolved. The warthog deals blunt damage when unevolved.
These pets deal slashing damage when unevolved. These pets deal slashing damage when evolved to Dire. Melandru's Stalker Prophecies Old Ascalon Sardelac Sanitarium You'll have to run or fight to this one, as it only spawns in the northwest corner, south of the portal to The Breach , and in the middle of the western edge, near Shalev the Hermit.
Also charmable in Pre-Searing. Same as the Strider from Pre-Searing. Or you can pay Helena to unlock it. Stay close to the Eye to avoid the mandragor. Raven Eye of the North Sacnoth Valley Doomlore Shrine It is possible to get through Dalada Uplands with only aggroing two groups of Charr ; swinging wide to the west and south around Molotov Rocktail will take you through mostly empty territory.
See the notes section of its article on how to charm it once you're in Sacnoth Valley. Reef Lurker Factions Archipelagos Cavalon Usually spawns close enough to charm without aggroing anything. Enemies here will not attack on sight, making this a quick and easy charming trip. Although it is possible to avoid all the krait patrols on the way, it takes very careful timing; most players would probably find it easier to fight their way through. They will run fairly quickly away from the outpost, so bring a running skill or two to make sure you can catch one.
White Tiger Factions Arborstone Arborstone outpost or Tanglewood Copse Usually spawns close enough to either outpost to charm without aggroing anything.
You'll have to either run past or fight a couple Jotun on the way. Also charmable in Pre-Searing and is the default pet for PvP characters. Categories Guides. Universal Conquest Wiki.
Albino Rat. Eye of the North. The three directly in front of the zone portal will usually be engaged and killed by skelk , so turn right to find a couple more.
Black Bear. Ice Caves of Sorrow mission. Ice Caves of Sorrow outpost. Usually spawns close enough to charm without aggroing anything. Sand Lion North of Amnoon waypoint. Near Sifuri Quicksand HP. Eastern Sifuri Quicksand. Local events may remove juvenile owls. Beware of Reef Drake Broodmother, who likes to hang out in front of the cave. F3 Unflinching fortitude: Shrug off all movement-impairing conditions and become unflinching in the face of normal attacks.
Applies Bleed and Vulnerability. Radius F3 Prelude Lash: Pull foes toward you and bind them briefly. Immobilize 2 sec. Pull m Number of targets 5. Damage 1, Number of targets 5. F3 Spiritual Reprieve: Restore health to your allies and grant them a reprieve from conditions. Healing 4, Resistance 3 sec. Number of Allied targets 5. Was this guide helpful? YES NO. In This Wiki Guide. Release Date.
A lot's changed! The player then targets the animal to be charmed. The hero will then use Charm Animal and will have a new pet. There are currently 34 unique charmable animals in the world of Guild Wars, and 34 pets to be unlocked in the Zaishen Menagerie Grounds. Some animals that might seem to be different are still considered to be the same pet in the Menagerie — these are the Tyrian and Elonian Warthog, the Wolf and Snow Wolf, and the Moa Bird and Strider.
Animal companions with their own statue in the Monument of Fellowship are marked in bold. When Charm Animal is equipped, your animal companion travels with you, preventing you from charming another animal. The only way for you or your hero to charm a different animal is by first taking your current pet to a Pet Tamer , who will take it away. The most accessible pet tamer by far is Emryd in the Zaishen Menagerie Grounds , where you get the added convenience of being able to charm any pet you have previously released into the Menagerie, and can train them or even death level them before charming them anew.
Pets also have a "control bar", similar to that of a hero's, which you display by clicking on the number to the left of the pet's health bar in the party window. If heroes are in your party, the number indicating your pet's control bar changes from 1 to 2, 3, or 4, depending on the amount of heroes in your party. When opened, it contains three buttons to the right of an animated avatar displaying the following: a sword, a shield, and a dove.
The shield button sets the pet to Guard mode, which puts the pet's normal into effect. The sword button locks the pet's target on the foe currently targeted by the player. When a target is locked in this way, the pet will automatically chase after the enemy until you move too far away from your pet, or it is set to heel mode, and in some cases, guard mode.
Note that when the pet successfully defeats its locked foe, it automatically returns to the mode it was previously in. The range of the lock target command is equivalent to roughly to twice the range of the aggro bubble.
The dove button commands the pet to heel, which is equivalent to the hero's "avoid combat" command. When activated, a pet will automatically stop attacking, and remain idle, unless the pet is attacked in which the pet will flee , put back into guard mode note that if this happens, the pet may attempt to target the enemy it was previously attacking if the pet is close enough to its former target , or is given the command to target a specific enemy.
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